Class PlacementUI
java.lang.Object
java.awt.Component
java.awt.Container
java.awt.Window
java.awt.Frame
javax.swing.JFrame
com.alessiocascini.battleship.client.ui.PlacementUI
- All Implemented Interfaces:
PlacementHandler, ImageObserver, MenuContainer, Serializable, Accessible, RootPaneContainer, WindowConstants
Graphical interface for the ship placement phase. Provides a grid for players to position their
fleet and controls to select ship types and orientation.
- Author:
- Alessio Cascini
- See Also:
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Nested Class Summary
Nested classes/interfaces inherited from class JFrame
JFrame.AccessibleJFrameNested classes/interfaces inherited from class Frame
Frame.AccessibleAWTFrameNested classes/interfaces inherited from class Window
Window.AccessibleAWTWindow, Window.TypeNested classes/interfaces inherited from class Container
Container.AccessibleAWTContainerNested classes/interfaces inherited from class Component
Component.AccessibleAWTComponent, Component.BaselineResizeBehavior, Component.BltBufferStrategy, Component.FlipBufferStrategy -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intThe size of the game board (10x10)static final ShipInfo[]Predefined fleet configuration with ship names and their respective sizesFields inherited from class JFrame
accessibleContext, rootPane, rootPaneCheckingEnabledFields inherited from class Frame
CROSSHAIR_CURSOR, DEFAULT_CURSOR, E_RESIZE_CURSOR, HAND_CURSOR, ICONIFIED, MAXIMIZED_BOTH, MAXIMIZED_HORIZ, MAXIMIZED_VERT, MOVE_CURSOR, N_RESIZE_CURSOR, NE_RESIZE_CURSOR, NORMAL, NW_RESIZE_CURSOR, S_RESIZE_CURSOR, SE_RESIZE_CURSOR, SW_RESIZE_CURSOR, TEXT_CURSOR, W_RESIZE_CURSOR, WAIT_CURSORFields inherited from class Component
BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENTFields inherited from interface ImageObserver
ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTHFields inherited from interface WindowConstants
DISPOSE_ON_CLOSE, DO_NOTHING_ON_CLOSE, EXIT_ON_CLOSE, HIDE_ON_CLOSE -
Constructor Summary
ConstructorsConstructorDescriptionInitializes the placement window, sets up the grid of buttons, and configures the control panel. -
Method Summary
Modifier and TypeMethodDescriptionintRetrieves the selected orientation (e.g., Horizontal or Vertical).intRetrieves the index of the currently selected ship from the UI.voidhighlightShipCells(Ship ship) Colors the cells occupied by a newly placed ship to provide visual feedback.static voidMain entry point for the client application.voidproceedToGameUI(boolean isFirstPlayer) Closes the placement screen and opens the main game interface.voidshowMessage(String message) Displays a feedback message to the user, such as errors or instructions.Methods inherited from class JFrame
addImpl, createRootPane, frameInit, getAccessibleContext, getContentPane, getDefaultCloseOperation, getGlassPane, getGraphics, getJMenuBar, getLayeredPane, getRootPane, getTransferHandler, isDefaultLookAndFeelDecorated, isRootPaneCheckingEnabled, paramString, processWindowEvent, remove, repaint, setContentPane, setDefaultCloseOperation, setDefaultLookAndFeelDecorated, setGlassPane, setIconImage, setJMenuBar, setLayeredPane, setLayout, setRootPane, setRootPaneCheckingEnabled, setTransferHandler, updateMethods inherited from class Frame
addNotify, getCursorType, getExtendedState, getFrames, getIconImage, getMaximizedBounds, getMenuBar, getState, getTitle, isResizable, isUndecorated, remove, removeNotify, setBackground, setCursor, setExtendedState, setMaximizedBounds, setMenuBar, setOpacity, setResizable, setShape, setState, setTitle, setUndecoratedMethods inherited from class Window
addPropertyChangeListener, addPropertyChangeListener, addWindowFocusListener, addWindowListener, addWindowStateListener, applyResourceBundle, applyResourceBundle, createBufferStrategy, createBufferStrategy, dispose, getBackground, getBufferStrategy, getFocusableWindowState, getFocusCycleRootAncestor, getFocusOwner, getFocusTraversalKeys, getIconImages, getInputContext, getListeners, getLocale, getModalExclusionType, getMostRecentFocusOwner, getOpacity, getOwnedWindows, getOwner, getOwnerlessWindows, getShape, getToolkit, getType, getWarningString, getWindowFocusListeners, getWindowListeners, getWindows, getWindowStateListeners, hide, isActive, isAlwaysOnTop, isAlwaysOnTopSupported, isAutoRequestFocus, isFocusableWindow, isFocusCycleRoot, isFocused, isLocationByPlatform, isOpaque, isShowing, isValidateRoot, pack, paint, postEvent, processEvent, processWindowFocusEvent, processWindowStateEvent, removeWindowFocusListener, removeWindowListener, removeWindowStateListener, reshape, setAlwaysOnTop, setAutoRequestFocus, setBounds, setBounds, setCursor, setFocusableWindowState, setFocusCycleRoot, setIconImages, setLocation, setLocation, setLocationByPlatform, setLocationRelativeTo, setMinimumSize, setModalExclusionType, setSize, setSize, setType, setVisible, show, toBack, toFrontMethods inherited from class Container
add, add, add, add, add, addContainerListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getAlignmentX, getAlignmentY, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalPolicy, getInsets, getLayout, getMaximumSize, getMinimumSize, getMousePosition, getPreferredSize, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, print, printComponents, processContainerEvent, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusTraversalKeys, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setFont, transferFocusDownCycle, validate, validateTreeMethods inherited from class Component
action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, checkImage, checkImage, coalesceEvents, contains, contains, createImage, createImage, createVolatileImage, createVolatileImage, disable, disableEvents, dispatchEvent, enable, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBaseline, getBaselineResizeBehavior, getBounds, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getFontMetrics, getForeground, getGraphicsConfiguration, getHeight, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocation, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getSize, getTreeLock, getWidth, getX, getY, gotFocus, handleEvent, hasFocus, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isDoubleBuffered, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, prepareImage, prepareImage, printAll, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processKeyEvent, processMouseEvent, processMouseMotionEvent, processMouseWheelEvent, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, requestFocusInWindow, resize, resize, revalidate, setComponentOrientation, setDropTarget, setEnabled, setFocusable, setFocusTraversalKeysEnabled, setForeground, setIgnoreRepaint, setLocale, setMaximumSize, setMixingCutoutShape, setName, setPreferredSize, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycleMethods inherited from class Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface MenuContainer
getFont, postEvent
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Field Details
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gridSize
public static final int gridSizeThe size of the game board (10x10)- See Also:
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shipInfos
Predefined fleet configuration with ship names and their respective sizes
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Constructor Details
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PlacementUI
public PlacementUI()Initializes the placement window, sets up the grid of buttons, and configures the control panel.
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Method Details
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main
Main entry point for the client application.- Parameters:
args- Command line arguments
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getSelectedShipIndex
public int getSelectedShipIndex()Description copied from interface:PlacementHandlerRetrieves the index of the currently selected ship from the UI.- Specified by:
getSelectedShipIndexin interfacePlacementHandler- Returns:
- The index of the selected ship in the fleet list
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getSelectedOrientationIndex
public int getSelectedOrientationIndex()Description copied from interface:PlacementHandlerRetrieves the selected orientation (e.g., Horizontal or Vertical).- Specified by:
getSelectedOrientationIndexin interfacePlacementHandler- Returns:
- The index representing the chosen orientation
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showMessage
Description copied from interface:PlacementHandlerDisplays a feedback message to the user, such as errors or instructions.- Specified by:
showMessagein interfacePlacementHandler- Parameters:
message- The string content to be displayed
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highlightShipCells
Colors the cells occupied by a newly placed ship to provide visual feedback.- Specified by:
highlightShipCellsin interfacePlacementHandler- Parameters:
ship- The ship object containing the coordinates to highlight
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proceedToGameUI
public void proceedToGameUI(boolean isFirstPlayer) Closes the placement screen and opens the main game interface.- Specified by:
proceedToGameUIin interfacePlacementHandler- Parameters:
isFirstPlayer- Boolean indicating if this client is Player 1
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